![]() ![]() The latest advancements in Metal Ray Tracing mean less GPU time is spent building acceleration structures, work like culling can move to the GPU to reduce CPU overhead, and both intersection and shading can be optimized with direct access to primitive data. The new Metal backend in PyTorch version 1.12 enables high-performance, GPU-accelerated training using MPS Graph and the Metal Performance Shaders primitives. This new geometry pipeline replaces vertex shaders with two new shader stages - object and mesh - that enable more flexible culling and LOD selection, and more efficient geometry shading and generation. The compiler can generate GPU binaries at project build time to eliminate in-app shader compilation, helping games improve performance and reduce load times. Clock: GPU / Memory, Boost Clock : Up to 2560 MHz / 20 Gbps, Game Clock : 2220 MHz / 20 Gbps Key Specification, AMD Radeon RX 7900 XT GPU, 20GB GDDR6 on 320-Bit Memory Bus, 84 AMD RDNA 3 Compute Units (With Rt+Ai Accelerators), 80MB AMD Infinity Cache Technology, PCI® Express 4. Optimally stream asset data to Metal textures and buffers directly from storage using asynchronous I/O. ![]() Choose a combination of temporal or spatial algorithms to help boost performance. Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing. ![]()
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